Capcom plans to use artificial intelligence tools to support efficiency and visual quality in future Resident Evil titles, but does not intend to hand over creative control to machines, a senior executive said in a recent interview.
Jun Takeuchi, a longtime producer on the Resident Evil series and now an executive overseeing development at Capcom, discussed the issue in an interview with Nikkei Entertainment!, according to a translated summary shared by Project Umbrella. His comments come amid growing concern among players that generative AI could increasingly shape the look and feel of major video game releases.
Takeuchi said AI tools can help shorten development cycles by assisting with tasks such as debugging and improving the visual fidelity of scenes. At the same time, he emphasized that the technology is meant to assist human developers rather than replace them, noting that artists are finding AI increasingly useful during parts of the creative process.
Capcom has already acknowledged using generative AI in limited ways. In a Google Cloud Japan article cited by IGN, technical director Kazuki Abe said the company uses AI to generate “hundreds of thousands of unique ideas” for everyday in-game objects, such as televisions, which would otherwise require significant manual effort from artists. The publisher has not used the tools to create main characters or write storylines.
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The discussion comes as Capcom prepares for the release of Resident Evil Requiem, scheduled for February 27, 2026. Takeuchi also reiterated his interest in producing additional remakes of earlier Resident Evil games, arguing that revisiting older titles helps new players engage with the franchise as it continues to expand.
Source: IGN