Capcom said on Friday that sales of its flagship title Monster Hunter Wilds slowed sharply in the three months to June 2025, with fewer than half a million additional units sold after an initial record-breaking debut.
The action role-playing game, released on Feb. 28 for PlayStation 5, Xbox Series X|S and PC, moved 10 million units in its first month, setting a franchise launch record. But between April and June, sales increased by only 477,000, bringing total lifetime sales to 10.6 million units as of June 30, Capcom said during its first-quarter earnings call.
The weaker performance placed Monster Hunter Wilds ninth in Capcom’s quarterly unit sales rankings, behind older catalog titles such as Devil May Cry 5, which sold 1.78 million units, and Resident Evil Village, which sold 923,000. The slowdown contributed to a 9.5% drop in Capcom’s stock price following the earnings disclosure.
Capcom attributed the miss in part to stronger-than-expected sales of catalog titles, with Devil May Cry boosted by a tie-in animated series and Resident Evil supported by promotions linked to the upcoming Resident Evil Requiem. The company’s overall financial performance remained robust, with net sales climbing 53.7% year-on-year to 45.5 billion yen ($303 million) and operating income rising 90.8% to 24.6 billion yen ($164 million).
Industry analysts have pointed to technical issues on PC as a factor in the slowdown. The game’s reliance on Capcom’s older RE engine for its open-world design has been criticized for high CPU usage and stuttering, with performance problems reported across a range of system configurations.