A new early access first-person shooter titled Out of Action has launched on Steam, drawing modest but steady attention from players with its emphasis on fast-paced player-versus-player combat rather than visual spectacle. The game is priced at $19.99 and is being developed by Doku Games as a solo project.
While screenshots of Out of Action suggest a minimalist and relatively flat visual style, early player interest appears driven by gameplay. The title places heavy focus on speed and fluidity, with a design built around rapid engagements and clear visual readability. As the original article notes, “this clarity sells one of the aspects Out of Action focuses on: speed.”
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Movement is a central feature of the game, allowing players to wall-run, slide and wall-bounce to gain advantages in combat. These mechanics may be familiar to players of titles such as Titanfall, though Out of Action avoids large vertical maps or mech-based gameplay, keeping encounters grounded and tightly paced.
The developer is also experimenting with a rare concept in competitive shooters: localized bullet-time. According to the game’s Kickstarter pitch, the slow-motion effect applies only to players within each other’s line of sight, meaning some firefights can unfold in slow motion while the rest of the match continues at normal speed.
Combat mechanics extend beyond standard firearms. Players can use throwables, deflect bullets with a katana and even shoot down rockets mid-air, setting the game apart from more conventional military-style shooters.
As of now, Out of Action holds a “Very Positive” rating on Steam based on more than 270 reviews. SteamDB data shows an average player count of around 200, with a peak of 315 players. Its long-term prospects are likely to depend on sustained player interest and ongoing post-launch development support.
Source: Steam
