Czech indie developer Petr Šimůnek has released the latest title in his arcade-style racing series on Steam, with Supercar Evolution 2025 entering Early Access on Dec. 29 as part of an ongoing strategy of frequent, closely related launches.
Šimůnek has taken an unconventional approach by regularly publishing multiple racing games built around the same MMO-inspired concept, each focused on a specific vehicle class. The series began with Motorbike Evolution 2024 and has since expanded to include Formula, Sidecar, Rally, Motocross and Kart-themed entries under the “Evolution 2024/5” naming scheme. The most recent additions are Hypercar Evolution 2025 and Supercar Evolution 2025, each offering different tracks and vehicles while retaining the same core gameplay structure.
See also: Sony Announces January 2026 PlayStation Plus Games Led by Need for Speed Unbound
The developer’s method has drawn mixed reactions, but it allows players to choose titles tailored to their preferred racing style. “Players can focus entirely on the vehicle classes they enjoy most,” the article noted. Supercar Evolution 2025 centers on large-scale online races with up to 40 players, using a simplified arcade driving model built for short, fast-paced matches. Players start with older vehicles and unlock modern supercars by earning experience points and in-game currency used for upgrades.
Early player data suggests a modest reception so far. According to SteamDB, Supercar Evolution 2025 has reached a peak of 19 concurrent players, compared with 136 previously recorded by Formula Evolution 2025. On Steam, the game holds 19 user reviews, with 73% rated positive, as players highlight its accessible gameplay and smooth performance despite its Early Access status.
Criticism has focused on the game’s pared-down mechanics, including the absence of a handbrake and reverse gear, as well as an inconsistent collision penalty system. Some users have also questioned the rapid release cadence, noting that Hypercar Evolution 2025 launched just a week earlier, on Dec. 22, raising concerns that speed of development may come at the expense of overall polish.
Source: Steam
