Square Enix is reshaping its platform strategy for the Final Fantasy VII Remake trilogy, with PC taking priority as development advances on Final Fantasy VII Remake Part 3. In an interview with Automaton, director Naoki Hamaguchi addressed concerns over the company’s multi-platform approach, saying that building for lower-end systems would not compromise higher-end versions of the game.
Hamaguchi described PCs as the “highest-end gaming environment,” explaining that the team develops assets with the most powerful CPUs and GPUs in mind. When Final Fantasy VII Rebirth launched, many players observed that the PC version offered stronger visual performance than the PlayStation 5 release, an outcome he indicated was intentional.
Final Fantasy 7 Remake's director has explained in detail why making Part 3 multiplatform won't compromise its quality.
Naoki Hamaguchi says PC is the the lead development platform, and that even PS5 Pro is a "mid-range" system needing optimisation.https://t.co/PC84tkCzkR pic.twitter.com/jJPCnyXFwX
— VGC (@VGC_News) February 16, 2026
In the interview, Hamaguchi referred to the PlayStation 5 Pro and the standard PS5 as “mid-range platforms,” suggesting that texture resolution and polygon counts may be scaled back on consoles compared to PC builds. While devices such as the Switch 2 and Steam Deck pose additional constraints, he said visual adjustments occur across all non-PC platforms to varying degrees.
The shift also reflects commercial considerations. According to Hamaguchi, the trilogy experienced a sales boost after arriving on PC storefronts, expanding its audience beyond consoles. He added that targeting the largest possible player base aligns with the company’s broader strategy.
See also: Final Fantasy VII Rebirth to Become Largest Switch 2 Game at Launch
Square Enix’s move signals the end of traditional PlayStation exclusivity for the franchise, which began with Final Fantasy VII Remake as a PlayStation-only release in 2020. While Sony’s hardware has historically generated strong revenue for the series, Hamaguchi said teams are working to ensure each platform version meets performance expectations, with technologies such as PSSR upscaling helping enhance console visuals.
